In education, the term ‘affordance’ has
several meanings but generally relates to the potentials of technologies
(Hartson, 2003). For the sake of discussion and analysis, Bower (2017) defines
an affordance as an ‘action potential’ that can determine how an object such as
a technology can be used. Reflecting on the ‘action potentials’ of for example,
a web-based ‘mindmap’ creation tool such as the website ‘Mindmeister’ can be a
worthwhile activity. Indeed, a consideration of the site’s affordances can be
of great value to an educator in understanding how to best utilise them when
seeking to achieve a desired outcome (Bower 2017).
Figure 1: The Mind Meister Control Menu. Retrieved from http://www.mindmeister.com
When considering the affordances of Mindmeister, Bower’s
(2008) conceptualisation framework will provide a solid starting point. Bower,
for example refers to affordances as ‘abilities’, considering the option to
read, write draw and produce video as ‘media affordances’ and the ability to
resize and move content ‘spatial affordances’. In these areas Mindmiester offers many
options. Text can be entered and formatted along with audio and visual content.
The user has essentially a limitless canvas on which to construct and resize
their mindmap, with an option to use a pre-set template if desired. Content can
be moved around with ease. Functionally, these options mean that Mindmiester
would be a very useful tool for visualising large amounts of content and
demonstrating links between various ideas. However, there are no options for
audio-visual capture meaning that all content used must be pre-prepared.
Mindmiester would not be a suitable tool for content creation.
Figure 2: The Mind Meister Work Canvas and Control Menu. Retrieved from http://www.mindmeister.com
Figure 3: The Mind Meister Template Selection Menu. Retrieved from http://www.mindmeister.com
Within his
framework, Bower (2008) also categorises the degree of access, ability to record
and playback content and option to interact synchronously as ‘spatial
affordances’ and the ability to highlight content and indicate focus ‘emphasis
affordances’. Mindmeister is arguably strong in these domains, making it
perhaps an ideal tool for group collaboration and presentation in Project Based
Learning. Indeed, content
can be shared with multiple users who can collaborate in real time, accessing
the site in any context with internet access, via a computer or mobile device
using an app. A ‘history’ feature allows the user to track changes and there is
a function that allows for the recording of a linear presentation that
sequentially emphasises different areas of the mindmap allowing the user to give
emphasis particular areas of content.
Figure 4: The Mind Meister Presentation Toolbar. Retrieved from http://www.mindmeister.com
In the
Bower’s category of ‘Navigational Affordances’ however, Mindmiester is arguably
weak making it an inappropriate tool for research and gathering information.
While users have some ability to search for and access images and video from the
web, this function is confined with limited options. The site has no function
for browsing web pages or manipulating data. Indeed Mindmeister would not be a
suitable tool for research based activities including locating and gathering
information.
Bower, M. (2008). Affordance analysis: Matching learning
tasks with learning technologies. Educational Media International, 45 (1), 3 -15.
Bower, M. (2017). Design of technology-enhanced learning: Integrating research and practice. Bingley: Emerald Publishing. p.65-92
Hartson, H. R. (2003). Cognitive, physical, sensory, and
functional affordances in interaction design. Behaviour and Information
Technology, 22 (5), 315 - 338.
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